Shaders & volumetrics
Entry volumetric shader scene
Orbit a compact implicit surface rendered with ray-style stepping in the fragment stage—friendly on more GPUs while still showing how volume-like shading scales.
What this lighter volumetric path shows
- Implicit surface shaded with dynamic lighting inside the shader
- Tiered kernel and step counts so phones can start low
- Live FPS and frame-time readouts
- WebGL 1–friendly GLSL for broader hardware reach
- Mouse and touch camera controls for desktop or mobile