← Back to suite Sustained GPU overload
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Frame rate
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FPS
Frame time
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ms
Time left
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s
Shader complexity (weight)
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Iteration slider
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Performance stability
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%
Est. shader load
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MB
Status
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About this benchmark

Unlike volumetric demos that emphasize a single scene, this mode stacks tunable shader cost with a repeating iteration factor—handy when you want a blunt instrument to warm up a GPU before comparing scores.

Suggested workflow

  • Begin at medium complexity with mid iterations, observe stability for a full timer
  • Raise iterations first if you need more work without recompiling heavier variants
  • Step complexity when you want discretely different shader bodies
  • Stop early if fans max out or the machine becomes uncomfortably hot
  • Log browser and driver versions whenever you share screenshots

Graphics adapter

Renderer
Vendor