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Frame rate
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FPS
Frame time
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ms
Active particles
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Physics tier
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Performance stability
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%
Est. particle data
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MB
Status
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About this benchmark
Forces include wind, vortex, and gravity variants depending on tier. Higher tiers increase substeps and broaden the force evaluation before points hit the rasterizer.
Interpreting results
- If FPS collapses when only count rises, suspect vertex or fragment pressure
- If FPS drops sharply when tier rises at constant count, CPU simulation is likely dominant
- Estimated memory hints at buffer footprint for the active configuration
- Stability captures how noisy frame times are over the rolling window
- Works on touch devices—keep the device cool for fair phone comparisons
Graphics adapter
- Renderer
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- Vendor
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Results
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Summary
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Details
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