← Back to suite Entry volumetric shader test
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Frame rate
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FPS
Frame time
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ms
Active tier
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Status
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About this benchmark

This is the gentler volumetric-style route on CZNull: an implicit surface lit in real time while you orbit with mouse or touch. It is the natural first stop before the advanced volumetric benchmark.

Controls

Drag to rotate the view, right-drag or two-finger drag to pan, scroll or pinch to dolly the camera.

  • Fragment shader performs the surface shading and lighting
  • Tier presets remap compile-time loop bounds
  • Frame rate and timing shown continuously
  • Designed for WebGL 1 class hardware where possible
  • Compare runs on Android and desktop with the same tier

Graphics adapter

Renderer
Vendor