← Back to suite Parallel numeric kernel (WebGL 2)
Your browser does not support the HTML canvas element.
Frame rate
--
FPS
Frame time
--
ms
Backend
--
Outer iterations
--
Inner ops / iter
--
Est. scalar ops / frame
--
Fragment precision
--
Framebuffer
--
Frame stability
--
%
Status
--

About this benchmark

Treat this as a throughput microscope: it isolates dependent ALU in the fragment stage so you can see how half versus single precision and iteration depth alter frame pacing on different vendors.

Measurement notes

  • Estimated ops multiply pixels by iterations and the fixed inner chain
  • Stability should stay high on well-cooled desktop cards at moderate sliders
  • Phones may need low iteration counts to avoid context loss
  • Backend text confirms WebGL 2 availability
  • Canvas resolution respects a capped DPR of 2× for sanity

Controls

  • Iterations slider is the primary stress knob
  • Precision toggles mediump vs highp qualifiers in the shader
  • There is intentionally no WebGL 1 fallback

Requirements

  • A working WebGL 2 context is mandatory—update the browser or GPU driver if initialization fails

Graphics adapter

Renderer
Vendor