← Back to suite Animated field visualization
Your browser does not support the HTML canvas element.
Frame rate
--
FPS
Frame time
--
ms
Quality preset
--
Effects preset
--
Load index
--
×100 ops
Rendering resolution
--
Frame stability
--
%
Status
--

About this benchmark

Do not confuse this page with the volumetric implicit-surface tests: there is no ray-marched volume here—only a procedural animation designed to punish fragment throughput.

What changes when you move sliders

  • Quality raises both layer count and inner-sample loops
  • Effects inject additional long-running passes inside the same shader stage
  • Load index summarizes relative scalar work for quick comparisons
  • Stability highlights jitter driven by thermal limits or compositor interference
  • Resolution obeys canvas sizing and capped device pixel ratio

Operator tips

  • Minimal + low quality is the sanity check preset
  • Heavy + high is reserved for high-end desktop GPUs
  • Preset changes apply on the next frames while the loop runs
  • Mobile browsers may downscale; read the reported resolution string

Graphics adapter

Renderer
Vendor