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Frame rate
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FPS
Frame time
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ms
Quality preset
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Effects preset
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Load index
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×100 ops
Rendering resolution
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Frame stability
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%
Status
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About this benchmark
Do not confuse this page with the volumetric implicit-surface tests: there is no ray-marched volume here—only a procedural animation designed to punish fragment throughput.
What changes when you move sliders
- Quality raises both layer count and inner-sample loops
- Effects inject additional long-running passes inside the same shader stage
- Load index summarizes relative scalar work for quick comparisons
- Stability highlights jitter driven by thermal limits or compositor interference
- Resolution obeys canvas sizing and capped device pixel ratio
Operator tips
- Minimal + low quality is the sanity check preset
- Heavy + high is reserved for high-end desktop GPUs
- Preset changes apply on the next frames while the loop runs
- Mobile browsers may downscale; read the reported resolution string
Graphics adapter
- Renderer
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- Vendor
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Results
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Summary
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Visualization
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Details
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