CZNull

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About CZNull

We maintain a small, opinionated collection of graphics micro-benchmarks that you can trigger from a URL—ideal for quick hardware smoke tests and classroom demos.

About CZNull

Traditional suites often assume a desktop installer. CZNull instead leans on WebGL so an Android user, a Chromebook student, and an engineer on Linux can share vocabulary about the same shader cost.

Community interest in volumetric and ray-marched demos inspired several of our longest-running pages. We document what each pass does in plain language because a GPU measurement is only as honest as its disclosed workload.

Source and collaboration discussions sometimes happen on public GitHub-style workflows; the site itself is the canonical place to run the latest packaged tests.

Principles

Clarity over marketing

We describe limits—what is simulated in a fragment shader versus true API ray tracing, for example—so you know which subsystem you are exercising.

Low friction

No mandatory signup to see a live chart; if WebGL is available, you can collect data.

Cross-platform parity

Where APIs allow, identical GLSL paths run on mobile and desktop browsers to keep comparisons honest.